Posts Tagged ‘interview’

Lord British is back… probably!

Posted in design, news, pc rpg games  on January 6th, 2009 by: ian

In an interview with the BBC Lord British (AKA Richard Garriott), the developer of the Ultima series, has stated that, ‘I’m keen to get back into the fray and work on a new game. Probably medieval fantasy and probably online’.  Good luck to him, hopefully he’s planning on bringing out something that will revolutionise the industry in the same way that the original Ultimas did.  I grew up on these games and still think that in some ways they haven’t been bettered yet – anyone remember the Radiant AI of Oblivion? It was supposed to be revolutionary but instead was the same as the AI in Ultima 6, just not as good!

I think the most interesting part of the interview actually comes from the one developer that I hadn’t heard of.  Paul Barnett.  He made a number of interesting comments, including, ‘It was a year of disappointing big games; budgets too big, development too long, platforms underdeveloped, and expectations were too high.’  I’m not sure about the expectations bit as I tend to have very low expectations until the game actually comes out but I definitely agree with the bit about budgets and development time.  I think that it is getting to the point where the size of the budgets are making it impossible to cater for anyone apart from the casual gamer, just because the hard-core market is so much smaller.  This could have grave consequences for any of us who actually want a challenge.

Paul also says, ‘At the same time, 2008 was the year that web browser games came of age’, now the current rpg browser games are still pretty primitive but you can begin to see all of the potential here.  Does anyone want an article on current web browser rpgs?  Does anyone currently play any?

One part of the interview that I have to disagree with though is from Peter Molyneux where he says, ‘However, only a few people actually saw all the cut sequences because the game was so tough to play. Are we making games too difficult?’  To which I can only say No!  Some of us still like to play games that give us some kind of challenge!  The current trend of moving towards the lowest common denominator in games is one that I really hate, and it is really disappointing that it seems my only chance to continue to play games that can really challenge me can be found in the indies.

In an interview with the BBC Lord British (AKA Richard Garriott), the developer of the Ultima series, has stated that, ‘I’m keen to get back into the fray and work on a new game. Probably medieval fantasy and probably online’.  Good luck to him, hopefully he’s planning on bringing out something that will revolutionise the industry in the same way that the original Ultimas did.  I grew up on these games and still think that in some ways they haven’t been bettered yet – anyone remember the Radiant AI of Oblivion? It was supposed to be revolutionary but instead was the same as the AI in Ultima 6, just not as good!

I think the most interesting part of the interview actually comes from the one developer that I hadn’t heard of.  Paul Barnett.  He made a number of interesting comments, including, ‘It was a year of disappointing big games; budgets too big, development too long, platforms underdeveloped, and expectations were too high.’  I’m not sure about the expectations bit as I tend to have very low expectations until the game actually comes out but I definitely agree with the bit about budgets and development time.  I think that it is getting to the point where the size of the budgets are making it impossible to cater for anyone apart from the casual gamer, just because the hard-core market is so much smaller.  This could have grave consequences for any of us who actually want a challenge.

Paul also says, ‘At the same time, 2008 was the year that web browser games came of age’, now the current rpg browser games are still pretty primitive but you can begin to see all of the potential here.  Does anyone want an article on current web browser rpgs?  Does anyone currently play any?

One part of the interview that I have to disagree with though is from Peter Molyneux where he says, ‘However, only a few people actually saw all the cut sequences because the game was so tough to play. Are we making games too difficult?’  To which I can only say No!  Some of us still like to play games that give us some kind of challenge!  The current trend of moving towards the lowest common denominator in games is one that I really hate, and it is really disappointing that it seems my only chance to continue to play games that can really challenge me can be found in the indies.

Tags: ,