Posts Tagged ‘design’

RPG escapism – does perspective matter?

Posted in design  on December 22nd, 2008 by: ian

Just read a really interesting article on another blog titled ‘Escapism in RPGs: A Matter of Perspective’.  It discusses how escapism in pc rpgs has evolved with changes of perspective.   The basic viewpoint of the article is summed up as follows: ‘However, like any other genre, there are variations between games that can affect just how “escapist” an RPG can be, perhaps the strongest of which is perspective’.

The article goes onto discuss how first person perspective provides the most immersive

fallout3 RPG escapism   does perspective matter?

1st person - great great for putting the player in role of the character

experience, ‘First-person RPGs, like the recent critical smash Fallout 3 RPG escapism   does perspective matter?, represent, to me, the highest level of escapism in RPGs’, and this is where my viewpoint begins to differ.  While I agree that first person does provide the greatest level of immersion, I would disagree that this necessarily provides the greatest level of escapism.

I would say that escapism can be defined as getting so caught up in the game that you completely lose yourself in it.  The author says, ‘third-person RPGs, at least the good ones that I’ve played over the years, offer incredible narratives in place of true escapism’ and I would argue that offering incredible narratives, getting lost in an imaginary world and creating emotional attachments with the characters is true escapism.  The main advantage of third person perspective is that is helps a player to identify with the characters, especially the protagonist – and this is absolutely necessary in games where narrative must rule.

planescape2 RPG escapism   does perspective matter?

3rd person - great for strong narrative

My belief is that first person works well for ‘sandbox’ rpg games such as Fallout 3, but this cannot compare with the immersive experience of a game like Planescape: Torment RPG escapism   does perspective matter?.  In my mind, escapism is brought about by narrative, immersive worlds and emotional connections with characters, and this is not dependant on perspective.

However, saying this, I do believe that choosing the correct perspective for the game you wish to make (i.e. 1st for Fallout 3, 3rd for Planescape), can have an immense impact on the immersiveness of the game.

Anyway, have a look at the article and let me know what your thoughts are on the issue.

Just read a really interesting article on another blog titled ‘Escapism in RPGs: A Matter of Perspective’.  It discusses how escapism in pc rpgs has evolved with changes of perspective.   The basic viewpoint of the article is summed up as follows: ‘However, like any other genre, there are variations between games that can affect just how “escapist” an RPG can be, perhaps the strongest of which is perspective’.

The article goes onto discuss how first person perspective provides the most immersive

fallout3 RPG escapism   does perspective matter?

1st person - great great for putting the player in role of the character

experience, ‘First-person RPGs, like the recent critical smash Fallout 3 RPG escapism   does perspective matter?, represent, to me, the highest level of escapism in RPGs’, and this is where my viewpoint begins to differ.  While I agree that first person does provide the greatest level of immersion, I would disagree that this necessarily provides the greatest level of escapism.

I would say that escapism can be defined as getting so caught up in the game that you completely lose yourself in it.  The author says, ‘third-person RPGs, at least the good ones that I’ve played over the years, offer incredible narratives in place of true escapism’ and I would argue that offering incredible narratives, getting lost in an imaginary world and creating emotional attachments with the characters is true escapism.  The main advantage of third person perspective is that is helps a player to identify with the characters, especially the protagonist – and this is absolutely necessary in games where narrative must rule.

planescape2 RPG escapism   does perspective matter?

3rd person - great for strong narrative

My belief is that first person works well for ‘sandbox’ rpg games such as Fallout 3, but this cannot compare with the immersive experience of a game like Planescape: Torment RPG escapism   does perspective matter?.  In my mind, escapism is brought about by narrative, immersive worlds and emotional connections with characters, and this is not dependant on perspective.

However, saying this, I do believe that choosing the correct perspective for the game you wish to make (i.e. 1st for Fallout 3, 3rd for Planescape), can have an immense impact on the immersiveness of the game.

Anyway, have a look at the article and let me know what your thoughts are on the issue.

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