Posts Tagged ‘baldurs gate’

What are the best pc rpg games of all time?

Posted in pc rpg classics  on January 9th, 2009 by: ian

There is an article up at examiner.com of their 10 best computer role-playing games of all time.  It’s not a bad list, and apparently was judged on the criteria of ‘fun, merit and legacy’ (not sure how you determine the merit of a computer game though), here it is:

  1. NeverWinter Nights
  2. Ultima IV
  3. Rogue
  4. Everquest
  5. Diablo II
  6. Pool of Radiance
  7. Fallout
  8. The Elder Scrolls: Daggerfall
  9. Baldur’s Gate
  10. World of Warcraft

Now, since I’ve got no real interest in MMORPGs, I’m going to remove Everquest and World of Warcraft from this list and in their places add Planescape: Torment, which I think is an horrendous omission.  I’m also going to add Quest for Glory I in as well, which may not have had much merit or legacy (apart from four sequels), but it is just so much fun to play that I have to add it in.

qfg1 150x150 What are the best pc rpg games of all time?

Quest for Glory 1

In case you don’t know it, QfG1 is an adventure/rpg hybrid created by Sierra where your quest is to earn the title of ‘Hero’ in the town of Spielburg.  This is one of my favourite games of all time so I’m definitely putting it on the list.

ultimaiv 150x150 What are the best pc rpg games of all time?

Ultima IV

You can’t really argue with any of the other games that they have on their list – all of them have had a massive impact on the development of pc rpg games.  The ones with the most impact, I reckon are Ultima IV, Diablo II and Baldurs Gate.

I think that Ultima IV is the first game that not only has elements that are recognisable in modern rpgs but, with the story of the Avatar, is the first rpg that created an in-depth and unique storyline that is easily remembered today.

While Diablo can be seen as the start of the action rpg coming into the mainstream, it was really Diablo II that really created the action rpg genre with a game that you can argue hasn’t really been beaten yet.

diablo2 150x150 What are the best pc rpg games of all time?

Diablo 2

Baldurs Gate also has to be considered one of the most influential rpgs because it almost single-handedly saved the computer rpg genre – released at a time when rpgs were widely considered to be dying, it revitalised the genre and gave impetous to all of the rpgs that we see today.

So, there is my top three – Ultima IV as the start of the modern, story-driven rpgs, Diablo II for the action rpg genre and Baldurs Gate for saving the genre from oblivion.  What are your thoughts, do you agree or disagree with these choices?

There is an article up at examiner.com of their 10 best computer role-playing games of all time.  It’s not a bad list, and apparently was judged on the criteria of ‘fun, merit and legacy’ (not sure how you determine the merit of a computer game though), here it is:

  1. NeverWinter Nights
  2. Ultima IV
  3. Rogue
  4. Everquest
  5. Diablo II
  6. Pool of Radiance
  7. Fallout
  8. The Elder Scrolls: Daggerfall
  9. Baldur’s Gate
  10. World of Warcraft

Now, since I’ve got no real interest in MMORPGs, I’m going to remove Everquest and World of Warcraft from this list and in their places add Planescape: Torment, which I think is an horrendous omission.  I’m also going to add Quest for Glory I in as well, which may not have had much merit or legacy (apart from four sequels), but it is just so much fun to play that I have to add it in.

qfg1 150x150 What are the best pc rpg games of all time?

Quest for Glory 1

In case you don’t know it, QfG1 is an adventure/rpg hybrid created by Sierra where your quest is to earn the title of ‘Hero’ in the town of Spielburg.  This is one of my favourite games of all time so I’m definitely putting it on the list.

ultimaiv 150x150 What are the best pc rpg games of all time?

Ultima IV

You can’t really argue with any of the other games that they have on their list – all of them have had a massive impact on the development of pc rpg games.  The ones with the most impact, I reckon are Ultima IV, Diablo II and Baldurs Gate.

I think that Ultima IV is the first game that not only has elements that are recognisable in modern rpgs but, with the story of the Avatar, is the first rpg that created an in-depth and unique storyline that is easily remembered today.

While Diablo can be seen as the start of the action rpg coming into the mainstream, it was really Diablo II that really created the action rpg genre with a game that you can argue hasn’t really been beaten yet.

diablo2 150x150 What are the best pc rpg games of all time?

Diablo 2

Baldurs Gate also has to be considered one of the most influential rpgs because it almost single-handedly saved the computer rpg genre – released at a time when rpgs were widely considered to be dying, it revitalised the genre and gave impetous to all of the rpgs that we see today.

So, there is my top three – Ultima IV as the start of the modern, story-driven rpgs, Diablo II for the action rpg genre and Baldurs Gate for saving the genre from oblivion.  What are your thoughts, do you agree or disagree with these choices?

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Memories of Baldur’s Gate

Posted in design, pc rpg games  on December 30th, 2008 by: ian

RPG Vault have a great article up that discusses the thoughts of some of the developers of Baldur’s Gate about some of their memories of the game, as well as some thoughts about the upcoming Dragon Age.  I think the best thing about the article is that it sounds like the team is attempting to recreate the magic of Baldur’s Gate in Dragon Age.  If they succeed then they will definitely have a massive hit on their hands.

I thought it was very interesting to find out the Imoen was a character added in at the last minute, ‘Her character was a late addition to fill a non-psychotic-thief gap in the early levels’, even more amazing was that she didn’t feel like it at all.

screenshot2 Memories of Baldurs Gate

Baldurs Gate 2

You can definitely sense the enthusiasm that the developers had for Baldur’s Gate, ‘we were just a bunch of small-town geeks, led by doctors, working on a D&D game. How cool is that!’ and hopefully that enthusiasm will carry through into Dragon Age.

One other interesting point I got out of it was how the players seemed to create their own relationships and story elements in the game, ‘Some parts of BG seem simple now, and many perceived character relationships were outright imaginary. The players imposed their own perceptions on those tiny sprites and unrecorded text’.  If this is the case then it is certainly worth considering from a development standpoint.  Do you need to give NPCs a lot of character or can you rely on the players to fill in the blanks if you make the characters interesting enough to be worth their time?

If you are interested in Dragon Age or want to get a look at the development process that went into creating one of the most influential pc rpg games of the last ten years then you can find the article here.

RPG Vault have a great article up that discusses the thoughts of some of the developers of Baldur’s Gate about some of their memories of the game, as well as some thoughts about the upcoming Dragon Age.  I think the best thing about the article is that it sounds like the team is attempting to recreate the magic of Baldur’s Gate in Dragon Age.  If they succeed then they will definitely have a massive hit on their hands.

I thought it was very interesting to find out the Imoen was a character added in at the last minute, ‘Her character was a late addition to fill a non-psychotic-thief gap in the early levels’, even more amazing was that she didn’t feel like it at all.

screenshot2 Memories of Baldurs Gate

Baldurs Gate 2

You can definitely sense the enthusiasm that the developers had for Baldur’s Gate, ‘we were just a bunch of small-town geeks, led by doctors, working on a D&D game. How cool is that!’ and hopefully that enthusiasm will carry through into Dragon Age.

One other interesting point I got out of it was how the players seemed to create their own relationships and story elements in the game, ‘Some parts of BG seem simple now, and many perceived character relationships were outright imaginary. The players imposed their own perceptions on those tiny sprites and unrecorded text’.  If this is the case then it is certainly worth considering from a development standpoint.  Do you need to give NPCs a lot of character or can you rely on the players to fill in the blanks if you make the characters interesting enough to be worth their time?

If you are interested in Dragon Age or want to get a look at the development process that went into creating one of the most influential pc rpg games of the last ten years then you can find the article here.

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